umans of Mercia
Humans are the most numerous of the dominant species. They are a warlike race, whose goddess bids them go forth and conquer in her name. Humans are considered dangerously arrogant by some, and they sometimes have trouble seeing the validity of other races’ claims on territory and resources. Despite this, they tend to be kind at heart, and to stand firm against the forces of evil.
Realm: Mercia
Capital: Sanguine
Dominant god: Morgaine


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irdain of Mirendil
The mirdain are a race of sylvan elves, who thrive in the ancient and enormous Mirendil forest. Unlike some of the other elves on Agon, like the Ciel Fey and Alfar, the Mirdain are oriented towards good and kindness, but they have little patience with those who damage their forest-home.
Realm: Mirendil
Capital: Cahrybdis
Dominant god: Myrthai and Lorathi


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warves of Dvergheim
The dwarves live in a rigidly structured society, which is oriented towards the underground rather than the surface; towards technology rather than magic. Their machines extract resources from the earth, while dwarven engineers and adventurers seek out Agon’s deepest secrets in dark places. Unbeknownst to the other races, the dwarves follow a cultural path set out in the ancient writings of their creator-god, Ymir.
Realm: Dvergheim
Capital: Ymir’s Tear (subterranean) / Gray Vale (surface)
Dominant god: Ymir


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rks of Morak
The orks are a race of big and strong warriors, whose society is based on the exploitation of slaves. In the swamps of Morak, countless goblins perform menial tasks, while svartdvergir serve as smiths and engineers. Orks worship Azhi Dahaka, the Fire Dragon, a scheming and evil god who demands a steady stream of sentient sacrifice.
Realm: Morak
Capital: Flaming Skull
Dominant god: Azhi Dahaka


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ahirim of The Tribelands
The mahirim are a race of fierce predators, who dwell and hunt in the Tribelands of western Agon. They are tall and swift, and a combination of physical strength and predatory instincts means that they are respected and feared as warriors. Traditionally, the mahirim are the most primitive of the dominant species, but this is changing due to the meddling of a group called the Ancients, who recently arrived among them.
Realm: The Tribelands
Capital: Red Moon
Dominant god: The three aspects of the moon: Lankhat,
                            Lanthar and the Moon-Beast.


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lfar of Nagast
The alfar are a subterranean race, who dwell in the tunnels and chambers under Agon’s southern wastelands. They are followers of the evil god Melek, who led them underground millennia ago, and who is both powerful and dangerously insane. In open defiance of the Celestial Concord, Melek lives among his people as both god and king.
Realm: Nagast
Capital: Kebra Nagast and the Towers of Silence
Dominant god: Melek


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